It's very hard to get started with it, and the vast majority of people who try fail. This is possible because capital manufacturing has high barriers to entry, in terms of player ability, knowledge, planning, setup time, and isk. How profitable it is changes with the market, but you can often make a couple of hundred million per hull. The tools and techniques contained herein could be applied toward the building of non-jump-capable capital ships, supercapitals, or building from blueprint copies, but these topics will not be covered.īuilding capital ships can make money. This guide will cover exclusively the building of jump-capable capital ships, in lowsec, from original blueprints, for profit.
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